AoeStats
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Fortress

507878093Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
575
+6
🇩🇪 Britons · Germany
545
+7
🇵🇪 Burgundians · Peru
376
+13
🇺🇸 Huns · United States
358
-10
🇺🇸 Sicilians · United States
342
-9
🇦🇷 Poles · Argentina
283
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 984 13:52 23:05 36:01 ⚔ Archers FC
13 646 10:08 18:22 37:20 ⛏ Fast Castle
12 634 9:31 20:03 32:50 ⚔ M@A Rush
12 593 10:11 22:26 44:41 ⚔ Drush into Towers FC into Archers
9 465 9:14 17:35 33:06 ⚔ FC into Scouts
6 290 8:33 21:01 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,640 18,225 11,295 2,675 52,835 59,987
16,080 14,880 11,245 5,270 47,475 64,612
17,410 16,390 9,040 1,795 44,635 47,658
13,975 13,440 7,525 3,045 37,985 38,947
13,640 5,880 7,070 950 27,540 38,584
8,375 3,260 3,580 200 15,415 28,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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