AoeStats
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Arena

510555378Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1382
+16
🇬🇧 Danes · United Kingdom
1344
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1312
+18
🇻🇳 Spanish · Vietnam
1282
+20
🇨🇳 Hindustanis · China
1473
-21
🇨🇳 Mongols · China
1441
-21
🇨🇳 Persians · China
1294
-15
🇨🇳 Jurchens · China
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,919 10:34 14:38 38:38 ⛏ Fast Castle
36 1,893 11:02 15:03 29:13 ⛏ Fast Castle
33 1,713 8:34 20:02 30:50 ⛏ Fast Castle
30 1,586 10:55 15:04 32:31 ⛏ Fast Castle
28 1,478 10:21 13:53 27:10 ⛏ Fast Castle
24 1,242 11:07 16:04 28:19 ⛏ Fast Castle
24 1,253 10:00 14:26 34:40 ⛏ Fast Castle
23 1,190 11:32 15:18 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,455 26,940 17,195 3,570 85,160 92,008
35,910 20,310 14,975 2,995 74,190 83,651
30,865 31,820 7,680 2,830 73,195 91,659
32,645 19,955 15,775 1,965 70,340 83,533
26,400 17,975 11,785 3,420 59,580 75,094
25,755 13,040 16,425 2,050 57,270 66,175
27,475 10,100 9,360 1,090 48,025 53,101
15,215 16,715 7,820 1,995 41,745 51,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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