AoeStats
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African Clearing

510514410Analyzed
4v4 RM · 24h ago on Oct 1, 2026· 29m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Huns · Sweden
1352
+16
🇦🇹 Varangians · Austria
1324
+17
🇦🇹 Berbers · Austria
1314
+17
🇹🇷 Dravidians · Türkiye
1288
+19
🇨🇳 Cumans · China
1519
-24
🇨🇳 Franks · China
1304
-16
🇹🇼 Mongols · Taiwan
1300
-15
🇨🇳 Magyars · China
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,474 13:49 22:39 — ⚔ Scout Rush
48 1,438 12:25 — — ⚔ Scout Rush
39 1,163 13:33 — —
35 1,046 14:05 19:24 — ⛏ Fish Boom FC
35 1,042 12:55 17:08 — ⛏ Fast Castle
25 759 12:46 16:49 — ⛏ Fast Castle
22 670 14:50 18:49 — ⛏ Fast Castle
17 511 14:43 22:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,075 6,275 2,075 1,050 16,475 18,605
6,025 6,150 690 1,050 13,915 13,560
6,840 4,428 2,075 300 13,643 13,922
6,595 5,711 940 355 13,601 14,302
6,145 3,200 800 400 10,545 12,861
4,725 3,005 1,250 200 9,180 9,401
4,150 2,941 50 200 7,341 9,244
3,025 2,943 50 1,080 7,098 7,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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