AoeStats
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Black Forest

509925047Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
1469
+15
🇨🇭 Saxons · Switzerland
1420
+18
🇳🇴 Hindustanis · Norway
1396
+18
🇫🇷 Mongols · France
1366
+20
🇨🇳 Japanese · China
1564
-22
🇨🇳 Bohemians · China
1532
-21
🇨🇳 Koreans · China
1408
-16
🇨🇳 Persians · China
1305
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,892 9:32 14:16 31:45 ⛏ Fast Castle
52 2,826 12:37 16:20 34:21 ⛏ Fish Boom FC
44 2,377 10:51 14:32 29:37 ⛏ Fast Castle
36 1,933 11:44 16:48 28:16 ⛏ Fish Boom FC
34 1,857 11:23 15:26 29:42 ⛏ Fish Boom FC
27 1,477 11:59 18:06 32:56 ⛏ Fish Boom FC
25 1,376 13:24 21:19 26:24 ⛏ Fish Boom FC into Fast Imp
19 1,032 11:53 16:41 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,265 50,488 24,330 3,185 116,268 117,419
46,335 25,850 25,805 4,950 102,940 112,254
22,470 40,680 27,320 850 91,320 118,824
46,665 17,860 20,020 4,300 88,845 98,924
40,190 31,900 12,655 2,950 87,695 97,980
24,155 31,928 17,330 2,515 75,928 85,744
20,210 31,244 11,325 6,560 69,339 71,760
11,125 14,015 12,185 4,005 41,330 47,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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