AoeStats
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Nomad

509915187Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 49m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1485
+12
🇮🇹 Danes · Italy
1479
+13
🇸🇪 Turks · Sweden
1448
+14
🇩🇪 Mongols · Germany
1411
+15
🇨🇳 Spanish · China
1540
-18
🇨🇳 Mongols · China
1407
-14
🇪🇸 Georgians · Spain
1373
-12
🇨🇳 Persians · China
1295
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,427 12:51 17:42 36:21 ⛏ Fish Boom FC
46 2,246 14:48 26:09 38:33 ⚔ Fish Boom into Towers FC
42 2,063 13:31 22:06 30:56 ⚔ Fish Boom into Archers
39 1,932 13:11 20:36 34:13 ⛏ Fish Boom into Fire Galleys FC
33 1,616 14:58 19:40 — ⛏ Fish Boom FC
33 1,612 12:35 16:36 32:29 ⛏ Fish Boom FC
26 1,260 13:41 20:48 47:00 ⚔ Fish Boom into Towers FC
17 826 15:19 23:26 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,280 23,970 6,615 2,715 63,580 68,879
15,800 22,325 13,395 4,950 56,470 66,860
23,030 17,945 9,275 3,455 53,705 57,839
19,150 17,760 10,980 4,455 52,345 58,422
19,890 10,355 9,395 2,350 41,990 47,230
17,805 15,742 4,440 3,305 41,292 46,051
15,560 9,215 6,365 3,415 34,555 35,233
7,025 7,876 1,495 1,350 17,746 18,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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