AoeStats
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MegaRandom

510121113Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 70m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1251
+13
🇨🇳 Vietnamese · China
1225
+14
🇩🇪 Mongols · Germany
1169
+16
🇹🇼 Franks · Taiwan
1134
+49
🇷🇺 Malians · Russia
1240
-18
🇨🇳 Britons · China
1183
-15
🇧🇷 Saracens · Brazil
1171
-15
🇨🇱 Cumans · Chile
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,918 11:43 19:19 32:58 ⚔ Fish Boom into Archers
30 2,086 8:51 17:56 32:46 ⚔ Fish Boom into Scouts
20 1,426 10:05 14:57 34:09 ⛏ Fast Castle
17 1,165 10:36 16:01 50:31 ⛏ Fish Boom FC
6 427 — — — ⛏ Fish Boom
5 357 — — —
2 165 9:46 — —
1 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,170 26,061 20,870 2,600 82,701 118,801
28,810 21,765 21,995 3,000 75,570 87,947
10,805 22,615 17,140 2,400 52,960 61,469
10,835 9,944 3,250 1,180 25,209 25,409
1,300 1,003 50 0 2,353 2,745
1,750 448 50 0 2,248 2,533
1,150 400 0 0 1,550 2,136
150 25 0 0 175 738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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