AoeStats
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MegaRandom

510266004Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 25m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1025
+14
🇨🇴 Teutons · Colombia
1015
+14
🇦🇺 Khmer · Australia
921
+17
🇨🇳 Hindustanis · China
907
+18
🇩🇪 Celts · Germany
992
-17
🇩🇪 Turks · Germany
975
-16
🇪🇸 Vikings · Spain
954
-15
🇳🇴 Bohemians · Norway
952
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 730 9:21 19:49 — ⚔ Scout Rush
24 631 13:28 — — ⚔ Drush into Archers
21 552 10:59 16:41 — ⛏ Fast Castle
17 432 14:44 — — ⚔ Scout Rush
17 442 12:00 16:42 — ⛏ Fish Boom FC
17 437 10:31 16:19 — ⛏ Fast Castle
15 396 9:33 23:00 —
12 318 9:30 14:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,955 4,911 530 305 10,701 12,400
5,960 3,231 935 0 10,126 11,971
6,220 2,033 1,020 780 10,053 10,426
4,960 3,565 390 575 9,490 11,674
4,710 2,695 1,520 105 9,030 11,275
4,340 2,911 515 855 8,621 11,296
4,620 2,357 350 0 7,327 9,191
2,970 2,546 700 0 6,216 8,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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