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Arena

509635696Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1024
+14
🇨🇳 Teutons · China
970
+16
🇨🇳 Mongols · China
965
+16
🇯🇵 Britons · Japan
914
+18
🇩🇪 Aztecs · Germany
1014
-51
🇦🇷 Varangians · Argentina
990
-17
🇦🇷 Franks · Argentina
944
-15
🇪🇸 Goths · Spain
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,873 10:24 14:26 30:32 ⛏ Fast Castle
38 1,599 10:28 14:20 28:36 ⛏ Fast Castle
27 1,116 10:33 16:20 30:05 ⛏ Fast Castle
27 1,146 11:29 24:26 39:07 ⚔ Archer Rush
26 1,088 11:22 16:08 28:10 ⛏ Fast Castle
24 1,005 11:30 15:31 30:45 ⛏ Fast Castle
13 555 12:09 19:00 32:42 ⛏ Fast Castle
4 178 11:00 22:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,505 14,210 10,555 2,350 53,620 64,509
25,170 12,095 13,045 2,200 52,510 58,099
23,235 16,350 8,960 1,800 50,345 54,140
15,590 14,240 13,900 3,450 47,180 58,663
20,265 13,285 11,380 1,500 46,430 51,232
24,210 10,065 7,020 1,500 42,795 50,832
14,040 9,465 3,395 950 27,850 32,282
4,275 3,345 350 200 8,170 9,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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