AoeStats
← 白桵

Pilgrims

509383576Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 67m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
956
+16
🇸🇰 Italians · Slovakia
938
+17
🇨🇳 Teutons · China
937
+17
🇨🇳 Franks · China
932
+17
🇩🇪 Varangians · Germany
978
-17
🇬🇧 Varangians · United Kingdom
967
-17
🇪🇸 Vietnamese · Spain
956
-17
🇪🇸 Persians · Spain
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,397 12:46 22:59 45:37 ⛏ Fish Boom into Fire Galleys FC
23 1,535 13:26 19:36 33:04 ⛏ Fish Boom FC into Fire Galleys
23 1,535 12:41 23:35 46:52 ⛏ Fish Boom into Fire Galleys FC
23 1,549 10:36 19:27 35:28 ⚔ Fish Boom into Scouts
22 1,499 11:05 16:36 35:30 ⛏ Fish Boom FC
20 1,321 11:36 18:28 35:49 ⚔ Fish Boom FC into Scouts
18 1,206 12:06 16:27 32:07 ⛏ Fast Castle
17 1,129 14:42 19:14 29:53 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
39,040 20,845 21,330 3,850 85,065 106,434
34,290 31,610 10,725 1,600 78,225 94,627
26,825 24,765 24,225 1,700 77,515 94,229
34,725 22,890 17,285 2,450 77,350 78,339
29,530 20,480 15,995 5,425 71,430 88,288
26,730 23,640 13,150 3,170 66,690 69,107
20,080 29,750 9,895 1,600 61,325 69,236
17,260 13,655 9,960 1,500 42,375 56,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.