AoeStats
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Arena

510607609Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
808
+15
🇺🇸 Franks · United States
805
+15
🇨🇳 Khmer · China
786
+16
🇨🇳 Spanish · China
780
+16
🇧🇷 Khmer · Brazil
819
-16
🇧🇷 Saxons · Brazil
818
-17
🇧🇷 Bohemians · Brazil
811
-16
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,753 10:25 14:28 33:36 ⛏ Fast Castle
30 1,307 9:58 14:27 29:52 ⛏ Fast Castle
27 1,167 11:40 16:03 33:23 ⛏ Fast Castle
23 1,022 10:09 13:29 29:42 ⛏ Fast Castle
20 898 10:08 18:48 34:26 ⛏ Fast Castle
14 603 13:01 17:10 — ⛏ Fast Castle
13 571 13:56 18:25 36:25 ⛏ Fast Castle
11 491 13:12 17:08 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,075 26,405 13,835 1,110 52,425 63,188
22,245 11,345 8,970 2,900 45,460 67,684
18,980 13,145 5,815 2,050 39,990 48,349
13,795 11,065 5,680 3,580 34,120 46,735
10,075 10,035 7,325 2,050 29,485 45,609
13,750 6,485 5,675 2,150 28,060 37,734
10,410 9,385 4,215 1,085 25,095 29,838
5,750 2,975 200 200 9,125 28,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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