AoeStats
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Arena

508975040Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 117m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1078
+14
🇹🇼 Huns · Taiwan
1077
+14
🇹🇷 Burgundians · Türkiye
1061
+15
🇬🇷 Sicilians · Greece
1028
+16
🇺🇸 Gurjaras · United States
1085
-17
🇨🇴 Vietnamese · Colombia
1043
-15
🇺🇸 Saxons · United States
1021
-14
🇩🇴 Persians · Dominican Republic
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 5,829 11:20 15:21 30:47 ⛏ Fast Castle
40 4,638 10:55 15:57 33:05 ⛏ Fast Castle
38 4,454 11:48 15:42 28:17 ⛏ Fast Castle
37 4,351 11:00 16:00 29:49 ⛏ Fast Castle
34 3,929 10:31 21:06 57:16 ⛏ Fast Castle
33 3,841 11:27 16:52 38:31 ⛏ Fast Castle
21 2,419 10:33 16:09 43:24 ⛏ Fast Castle
15 1,760 10:16 15:08 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,420 66,795 58,895 6,300 234,410 259,028
121,070 57,025 46,865 4,010 228,970 239,118
68,540 71,055 44,135 6,800 190,530 252,589
92,810 63,085 25,880 3,745 185,520 190,510
56,520 65,870 39,340 3,600 165,330 206,808
44,475 66,845 36,680 6,980 154,980 163,318
71,805 23,405 7,835 1,500 104,545 107,274
48,810 37,520 14,085 1,645 102,060 118,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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