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Black Forest

509922764Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 66m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Danes · Belgium
843
+13
🇪🇸 Ethiopians · Spain
833
+13
🇹🇷 Persians · Türkiye
827
+13
🇫🇷 Goths · France
780
-13
🇫🇷 Franks · France
780
-13
🇫🇷 Khmer · France
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,885 9:44 17:33 31:36 ⛏ Fast Castle
26 1,716 14:47 22:05 34:17 ⛏ Fast Castle
24 1,624 15:22 19:54 34:14 ⛏ Fast Castle
23 1,554 11:05 21:27 34:33 ⛏ Fast Castle
17 1,161 11:12 16:33 43:57 ⛏ Fast Castle
8 561 12:22 21:40 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,315 27,629 18,930 3,200 98,074 102,119
32,300 26,722 29,330 3,550 91,902 129,758
29,930 28,349 20,910 4,555 83,744 91,973
41,500 10,820 24,645 2,900 79,865 104,255
33,720 15,923 20,120 3,050 72,813 83,485
33,950 13,964 18,605 2,320 68,839 75,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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