AoeStats
← Victor Gideon

Nomad

510721667Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 42m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
914
+7
🇫🇷 Spanish · France
895
+8
🇲🇾 Danes · Malaysia
724
+14
🇧🇪 Celts · Belgium
769
-12
🇪🇸 Chinese · Spain
715
-10
🇵🇱 Turks · Poland
618
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 1,191 14:30 22:37 36:34 ⛏ Fish Boom FC
28 1,202 12:37 22:29 38:46 ⛏ Fish Boom FC
19 819 15:23 21:18 35:06 ⚔ Fish Boom into Fire Galleys into Scouts
18 765 14:37 28:02 — ⛏ Fish Boom into Fire Galleys
11 465 16:57 31:53 — ⛏ Fish Boom
8 322 16:05 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,755 13,323 6,390 4,950 42,418 49,598
15,805 11,110 9,995 2,150 39,060 40,022
9,290 10,630 4,785 2,455 27,160 31,540
10,600 9,165 3,010 2,130 24,905 29,313
7,105 8,765 2,015 1,080 18,965 22,162
2,925 3,225 365 105 6,620 7,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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