AoeStats
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Black Forest

510819004Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1243
+17
🇮🇪 Japanese · Ireland
1226
+18
🇬🇧 Danes · United Kingdom
1222
+18
🇩🇪 Sicilians · Germany
1191
+19
🇵🇱 Japanese · Poland
1318
-20
🇵🇹 Khmer · Portugal
1278
-19
🇨🇳 Bohemians · China
1246
-17
🇮🇱 Magyars · Israel
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 344 — — —
60 312 — — —
59 305 — — —
44 225 — — —
34 173 — — —
32 167 — — —
25 127 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 0 0 1,200 1,323
750 240 50 0 1,040 885
600 258 50 0 908 733
700 100 50 0 850 811
700 125 0 0 825 865
600 149 0 0 749 703
400 0 0 0 400 576
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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