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African Clearing

510805651Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 75m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1287
+17
🇧🇷 Khitans · Brazil
1287
+17
🇹🇼 Varangians · Taiwan
1284
+17
🇺🇸 Mongols · United States
1250
+18
🇵🇱 Malians · Poland
1337
-19
🇹🇷 Mongols · Türkiye
1327
-18
🇵🇹 Khmer · Portugal
1295
-17
🇮🇱 Magyars · Israel
1239
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,004 11:55 16:46 41:34 ⚔ Scouts FC
46 3,453 13:31 17:12 38:55 ⚔ FC into Scouts
45 3,400 13:47 18:00 40:50 ⛏ Fast Castle
44 3,316 13:58 18:57 33:16 ⚔ Scout Rush
40 2,985 14:07 33:29 52:53 ⚔ Scout Rush
38 2,884 13:18 17:33 43:01 ⛏ Fast Castle
30 2,298 12:36 39:20 49:48 ⚔ Scouts into Towers
29 2,218 14:37 18:24 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,965 72,355 43,920 1,745 176,985 179,441
89,325 38,175 14,015 3,790 145,305 147,750
54,395 46,975 34,020 4,300 139,690 150,990
61,185 31,726 25,060 4,300 122,271 122,923
23,390 23,755 13,695 3,000 63,840 69,317
21,945 23,856 13,015 600 59,416 70,951
31,670 15,978 4,510 3,300 55,458 58,568
22,385 22,085 7,275 3,655 55,400 55,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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