AoeStats
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MegaRandom

510799594Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
1322
+15
🇵🇹 Khmer · Portugal
1278
+17
🇫🇷 Burmese · France
1273
+17
🇮🇱 Magyars · Israel
1220
+19
🇨🇳 Vietnamese · China
1320
-18
🇨🇳 Khmer · China
1308
-18
🇹🇼 Varangians · Taiwan
1301
-17
🇨🇳 Mongols · China
1242
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,478 10:12 25:16 — ⚔ Scout Rush
56 2,339 8:46 22:49 35:03 ⚔ Archer Rush
56 2,305 10:25 23:52 — ⚔ Scout Rush
49 2,031 9:18 23:27 38:14 ⚔ Scout Rush
45 1,858 11:51 15:29 29:14 ⛏ Fast Castle
44 1,814 11:02 15:27 29:25 ⛏ Fast Castle
42 1,745 9:34 25:15 — ⚔ Scout Rush
34 1,425 9:00 28:14 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,940 9,831 19,145 3,030 58,946 60,310
26,670 14,729 14,010 1,730 57,139 59,449
19,540 10,113 11,275 1,500 42,428 46,557
13,200 13,265 6,340 200 33,005 34,829
17,325 6,683 5,240 100 29,348 30,083
16,565 7,406 4,180 265 28,416 34,260
11,320 11,357 4,845 200 27,722 31,935
8,075 8,546 4,185 955 21,761 23,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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