AoeStats
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Oasis

509020737Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 80m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1632
+15
🇻🇳 Maya · Vietnam
1564
+17
🇦🇺 Saxons · Australia
1601
-16
🇦🇺 Britons · Australia
1600
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 5,626 9:18 20:47 40:08 ⚔ Archer Rush
46 3,754 10:04 13:37 66:07 ⛏ Fast Castle
33 2,671 9:42 22:00 42:54 ⛏ Fast Castle
28 2,289 39:29 43:11 63:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,220 29,523 37,125 4,775 113,643 129,370
46,190 38,330 18,890 5,325 108,735 111,875
33,440 28,429 25,685 3,500 91,054 95,455
21,575 27,520 10,810 1,420 61,325 64,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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