AoeStats
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Oasis

509777115Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1344
+11
🇺🇸 Spanish · United States
1224
+16
🇨🇴 Aztecs · Colombia
1194
+17
🇨🇦 Mapuche · Canada
1157
+20
🇦🇷 Gurjaras · Argentina
1254
-17
🇦🇷 Huns · Argentina
1243
-17
🇧🇷 Chinese · Brazil
1231
-16
🇺🇸 Danes · United States
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,647 11:17 16:01 32:14 ⛏ Fast Castle
44 2,059 10:42 24:21 36:11 ⚔ Drush into Scouts
41 1,929 11:38 15:36 32:50 ⛏ Fast Castle
32 1,498 10:17 14:32 35:47 ⛏ Fast Castle
29 1,382 10:46 15:49 32:52 ⛏ Fast Castle
29 1,384 11:20 18:38 — ⚔ M@A Rush
21 1,010 10:58 19:40 36:59 ⛏ Fast Castle
16 733 10:37 21:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,925 14,876 18,730 3,550 64,081 69,789
28,125 14,415 11,970 850 55,360 69,065
21,440 10,981 13,530 2,730 48,681 50,553
14,000 17,674 9,545 2,250 43,469 50,852
16,505 10,684 12,485 2,560 42,234 44,568
11,510 14,465 11,545 1,400 38,920 40,617
13,350 10,981 1,240 2,345 27,916 30,822
6,775 4,488 1,110 295 12,668 14,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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