AoeStats
← Zelda Ocarina of TIme

MegaRandom

510217045Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 11m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
1888
+4
🇨🇦 Franks · Canada
1805
+5
🇧🇷 Malians · Brazil
1578
+12
🇧🇷 Tatars · Brazil
1534
-8
🇧🇷 Danes · Brazil
1528
-7
1504
-6
Player eAPM Actions Feudal Castle Imperial Opening
63 708 — — — ⛏ Fish Boom
32 360 — — — ⛏ Fish Boom
30 336 — — — ⛏ Fish Boom
27 309 — — — ⛏ Fish Boom
27 308 — — — ⛏ Fish Boom
24 274 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,800 1,273 50 100 3,223 2,556
1,300 1,575 50 100 3,025 2,607
1,350 1,431 50 100 2,931 2,291
1,300 1,175 50 100 2,625 2,194
1,350 1,028 50 100 2,528 2,414
850 900 50 100 1,900 2,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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