AoeStats
← Zelda Ocarina of TIme

MegaRandom

510212464Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1511
+17
🇧🇷 Mongols · Brazil
1485
+19
🇧🇷 Georgians · Brazil
1550
-18
🇧🇷 Britons · Brazil
1535
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,139 14:04 19:01 — ⚔ Fish Boom FC into Archers
45 1,988 11:59 16:25 33:30 ⛏ Fish Boom FC
44 1,954 12:41 18:27 33:08 ⛏ Fish Boom FC
42 1,862 12:32 16:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,720 22,084 4,885 3,500 59,189 63,866
20,780 16,825 7,330 1,150 46,085 48,040
10,480 10,120 4,605 1,725 26,930 29,284
7,850 9,385 2,545 1,250 21,030 23,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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