AoeStats
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Nomad

510014236Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
1495
+16
🇧🇷 Lithuanians · Brazil
1493
+17
🇧🇷 Gurjaras · Brazil
1467
+18
🇦🇷 Danes · Argentina
1541
-19
🇦🇷 Sicilians · Argentina
1490
-16
🇦🇷 Franks · Argentina
1481
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,341 14:21 18:06 38:59 ⛏ Fish Boom FC
43 2,175 11:26 19:15 36:39 ⛏ Fish Boom into Fire Galleys FC
42 2,111 13:13 18:45 37:56 ⛏ Fish Boom FC
31 1,590 13:47 20:12 44:16 ⛏ Fish Boom FC
29 1,462 13:23 17:52 — ⛏ Fish Boom FC
21 1,042 15:51 20:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,200 18,814 9,795 2,650 51,459 52,495
17,565 17,567 10,530 2,150 47,812 53,685
17,685 13,368 7,540 4,380 42,973 43,137
16,955 11,296 8,815 2,080 39,146 43,198
9,860 8,744 2,595 3,230 24,429 25,762
9,820 9,891 850 2,395 22,956 24,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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