AoeStats
← Sir HousedALot

Arabia

510336986Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 58m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Franks · Ireland
1073
+18
🇮🇳 Varangians · India
1041
+18
🇦🇷 Hindustanis · Argentina
1107
-18
🇦🇷 Lithuanians · Argentina
1106
-18
Player eAPM Actions Feudal Castle Imperial Opening
73 4,233 9:05 21:32 42:13 ⚔ Scout Rush
70 4,073 8:54 21:36 39:46 ⚔ Scout Rush
40 2,311 8:43 22:10 41:50 ⚔ Scout Rush
16 921 10:30 22:32 41:23

Resources

Player Food Wood Gold Stone Spent Collected
30,385 22,850 29,290 3,000 85,525 87,905
27,090 16,967 17,430 4,860 66,347 80,402
26,270 12,811 14,625 2,000 55,706 57,273
17,810 9,398 8,075 1,500 36,783 43,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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