AoeStats
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Arena

509846550Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1291
+15
🇨🇳 Dravidians · China
1285
+15
🇦🇷 Saxons · Argentina
1282
+15
🇨🇳 Persians · China
1265
+16
🇬🇧 Hindustanis · United Kingdom
1319
-17
🇫🇷 Saracens · France
1310
-17
🇷🇺 Vikings · Russia
1225
-14
🇹🇷 Khmer · Türkiye
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 324 — — —
57 309 — — —
41 221 — — —
16 87 — — —
15 81 — — —
14 74 — — —
5 26 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 250 0 0 1,150 1,325
550 275 0 0 825 821
550 150 0 0 700 941
200 25 50 0 275 579
200 0 0 0 200 324
200 0 0 0 200 186
100 0 0 0 100 474
0 100 0 0 100 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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