AoeStats
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Fortress

509846204Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 1m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1396
+13
🇨🇳 Turks · China
1385
+14
🇨🇳 Khmer · China
1354
+15
🇨🇳 Persians · China
1247
+18
🇷🇴 Italians · Romania
1354
-16
🇬🇧 Britons · United Kingdom
1334
-15
🇫🇷 Muisca · France
1325
-15
🇹🇷 Ethiopians · Türkiye
1305
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 71 — — —
39 64 — — —
38 63 — — —
27 44 — — —
25 42 — — —
19 31 — — —
19 31 — — —
18 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 200 0 0 450 260
250 100 0 0 350 221
200 100 0 0 300 369
50 200 0 0 250 184
100 100 0 0 200 192
0 200 0 0 200 240
0 185 0 0 185 232
0 100 0 0 100 177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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