AoeStats
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Arena

509840121Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1394
+14
🇨🇳 Hindustanis · China
1370
+15
🇨🇳 Huns · China
1253
+20
🇨🇳 Spanish · China
1226
+22
🇨🇳 Slavs · China
1396
-19
🇭🇰 Franks · Hong Kong SAR China
1369
-19
🇬🇧 Vikings · United Kingdom
1335
-17
🇷🇺 Danes · Russia
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,292 9:53 13:42 26:37 ⛏ Fast Castle
36 1,773 9:47 13:47 27:39 ⛏ Fast Castle
31 1,537 10:47 14:59 28:07 ⛏ Fast Castle
26 1,294 11:02 14:57 28:43 ⛏ Fast Castle
24 1,204 10:26 14:56 30:21 ⚔ FC into Archers
23 1,124 10:26 15:00 36:34 ⛏ Fast Castle
20 976 11:08 15:16 28:30 ⛏ Fast Castle
16 777 10:10 16:25 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,020 17,440 26,915 3,000 91,375 94,378
32,655 21,610 19,945 4,615 78,825 93,883
28,595 23,828 14,655 1,750 68,828 98,754
20,160 14,175 16,945 950 52,230 56,414
27,660 15,355 6,810 2,250 52,075 63,566
20,445 8,385 9,445 1,010 39,285 43,912
10,725 8,610 5,515 2,285 27,135 34,030
12,595 8,620 4,295 750 26,260 28,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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