AoeStats
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Arena

508717587Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 34m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
2128
+1
🇩🇪 Bulgarians · Germany
2084
+1
🇩🇪 Khitans · Germany
2058
+1
🇩🇪 Danes · Germany
1890
+2
🇲🇩 Chinese · Moldova
1571
-2
🇫🇷 Gurjaras · France
1536
-1
🇬🇧 Armenians · United Kingdom
1373
-1
🇮🇳 Slavs · India
1352
-1
Player eAPM Actions Feudal Castle Imperial Opening
47 1,588 10:42 14:27 28:10 ⛏ Fast Castle
44 1,514 10:43 14:39 — ⛏ Fast Castle
35 1,182 12:09 16:34 29:28 ⛏ Fast Castle
34 1,159 10:18 14:28 — ⛏ Fast Castle
33 1,114 9:38 31:26 — ⛏ Fast Castle
31 1,067 10:00 13:49 — ⛏ Fast Castle
28 938 10:31 14:19 28:48 ⛏ Fast Castle
24 817 10:53 15:03 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,250 20,735 2,275 4,900 44,160 50,940
17,220 13,075 7,730 2,050 40,075 45,975
14,050 11,285 6,395 2,380 34,110 43,526
16,110 3,940 4,120 2,700 26,870 34,787
10,660 7,870 4,560 1,500 24,590 34,079
13,310 7,960 1,140 1,730 24,140 27,110
8,375 6,360 300 100 15,135 26,287
6,275 4,680 400 500 11,855 13,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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