AoeStats
← a.l.a.n.t

African Clearing

505506569Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 4m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
1407
+15
🇫🇷 Hindustanis · France
1331
+18
🇬🇧 Magyars · United Kingdom
1328
+18
🇮🇳 Portuguese · India
1325
+18
🇧🇴 Khmer · Bolivia
1406
-19
🇦🇷 Malay · Argentina
1388
-18
🇻🇪 Vietnamese · Venezuela
1368
-17
🇦🇷 Franks · Argentina
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 196 — — —
42 179 — — —
26 113 — — —
26 111 — — —
23 97 — — —
21 88 — — —
20 85 — — —
14 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 550 0 200 1,350 805
600 325 0 100 1,025 423
400 400 0 100 900 350
250 431 0 100 781 177
250 300 0 100 650 70
0 428 0 100 528 75
250 50 0 0 300 100
250 50 0 0 300 91
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.