AoeStats
← anzunza2014

Oasis

508568316Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
950
+15
🇺🇸 Huns · United States
926
+16
🇪🇨 Ethiopians · Ecuador
953
-17
🇦🇷 Goths · Argentina
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,520 9:36 21:09 38:14 ⚔ Archer Rush
24 1,314 12:49 17:57 36:57 ⚔ FC into Skirms
20 1,104 11:54 18:09 33:13 ⛏ Fast Castle
17 910 12:10 18:11 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,530 21,980 16,725 3,700 88,935 90,029
14,985 13,774 9,395 1,640 39,794 44,367
15,785 12,703 8,635 785 37,908 43,322
15,550 11,107 4,530 3,550 34,737 38,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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