AoeStats
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Nomad

508772543Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1467
+13
🇺🇸 Koreans · United States
1414
+15
🇺🇸 Huns · United States
1410
+15
🇺🇸 Vietnamese · United States
1325
+18
🇪🇸 Burgundians · Spain
1404
-16
🇻🇳 Vikings · Vietnam
1400
-16
🇨🇱 Berbers · Chile
1377
-15
🇨🇳 Persians · China
1363
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,854 12:02 21:08 44:06 ⛏ Fish Boom into Galleys FC
44 2,617 13:19 17:07 40:12 ⛏ Fish Boom FC
39 2,311 13:08 16:53 — ⛏ Fish Boom FC
30 1,778 12:42 23:18 — ⚔ Fish Boom into Towers into Archers
29 1,725 12:39 20:31 37:08 ⛏ Fish Boom into Fire Galleys FC
23 1,342 14:07 18:29 42:14 ⛏ Fish Boom into Galleys FC
23 1,360 14:13 23:55 54:31 ⚔ Fish Boom into Towers into Scouts
22 1,323 14:01 18:37 41:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,245 15,923 26,295 2,350 85,813 86,693
15,775 44,970 14,710 4,400 79,855 79,992
18,575 20,514 11,925 4,330 55,344 56,267
17,655 20,959 5,010 3,750 47,374 49,141
15,015 18,900 11,540 1,800 47,255 50,184
14,755 17,551 8,660 2,255 43,221 45,050
11,915 11,156 5,580 955 29,606 36,048
9,705 8,599 2,135 2,540 22,979 28,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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