AoeStats
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Nomad

508768676Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1536
+10
🇺🇸 Vietnamese · United States
1521
+10
🇧🇷 Ethiopians · Brazil
1501
+11
🇦🇷 Berbers · Argentina
1340
+17
🇪🇨 Franks · Ecuador
1411
-13
🇨🇱 Spanish · Chile
1409
-13
🇧🇷 Saxons · Brazil
1377
-12
🇦🇷 Persians · Argentina
1341
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,951 12:20 19:36 — ⛏ Fish Boom into Galleys FC
51 1,857 13:25 17:23 32:41 ⛏ Fish Boom FC
43 1,562 14:40 18:27 — ⛏ Fast Castle
42 1,509 12:29 20:45 — ⛏ Fish Boom into Fire Galleys FC
33 1,213 13:44 21:20 — ⚔ Fish Boom into Galleys into Scouts FC
30 1,083 13:13 17:43 — ⛏ Fish Boom FC
28 1,031 12:59 21:28 — ⛏ Fish Boom into Fire Galleys FC
22 798 12:59 19:07 35:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,500 10,451 4,350 3,160 28,461 30,230
11,435 10,034 3,760 3,100 28,329 30,224
10,980 12,706 3,105 1,435 28,226 29,294
11,050 9,866 3,590 2,250 26,756 30,246
9,850 12,290 2,245 500 24,885 26,056
10,320 7,123 2,955 1,930 22,328 23,184
7,280 8,245 2,990 1,610 20,125 23,215
6,775 9,904 1,470 555 18,704 24,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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