AoeStats
← SinManos

Pilgrims

508765109Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1350
+16
🇺🇸 Lithuanians · United States
1346
+16
🇭🇰 Mongols · Hong Kong SAR China
1341
+16
🇲🇽 Khmer · Mexico
1269
+19
🇵🇪 Varangians · Peru
1402
-20
🇨🇱 Tatars · Chile
1396
-19
🇯🇵 Britons · Japan
1283
-14
🇦🇷 Lithuanians · Argentina
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,039 10:57 17:20 — ⛏ Fish Boom into Galleys FC
41 1,631 10:16 14:55 30:02 ⛏ Fish Boom FC
29 1,138 11:14 15:11 32:25 ⛏ Fish Boom FC
29 1,134 11:00 22:09 — ⛏ Fish Boom into Galleys FC
26 1,017 11:08 15:04 29:38 ⛏ Fish Boom FC
24 953 11:18 15:13 — ⛏ Fish Boom FC
17 686 12:01 15:47 30:26 ⛏ Fish Boom into Fire Galleys FC
17 654 10:50 26:46 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,805 12,239 7,970 3,550 43,564 45,577
13,810 18,433 7,535 3,415 43,193 43,989
11,820 8,446 6,480 2,150 28,896 34,391
6,825 13,145 2,825 925 23,720 25,131
8,225 6,011 1,830 1,070 17,136 20,769
5,150 8,780 1,810 100 15,840 18,559
3,550 7,226 2,025 200 13,001 13,262
3,850 4,510 940 885 10,185 10,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.