AoeStats
← dantuzzi10

Arabia

510913911Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 52m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1146
+15
🇺🇸 Saxons · United States
1064
+18
🇦🇷 Ethiopians · Argentina
1167
-19
🇦🇷 Magyars · Argentina
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,967 11:08 23:22 38:11 ⚔ Archer Rush
44 2,308 12:21 18:42 38:54 ⛏ Fast Castle
41 2,176 9:48 22:50 44:24 ⚔ Scout Rush
37 1,960 10:56 25:38 49:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,720 18,063 9,745 2,800 70,328 86,111
25,820 8,385 17,375 950 52,530 55,676
13,860 14,860 12,215 3,000 43,935 46,730
15,785 14,901 5,540 1,080 37,306 41,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.