AoeStats
← EL GORDO VALOR

Arabia

510017579Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 27m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1582
+8
🇧🇷 Persians · Brazil
1374
+16
🇧🇷 Sicilians · Brazil
1338
+18
🇦🇷 Britons · Argentina
1389
-14
🇦🇷 Varangians · Argentina
1388
-14
🇦🇷 Maya · Argentina
1382
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,843 9:46 23:54 — ⚔ Archer Rush
61 1,704 10:37 — — ⚔ Archer Rush
46 1,290 8:58 26:00 — ⚔ Scout Rush
45 1,239 8:50 23:00 — ⚔ Scout Rush
43 1,191 10:35 — — ⚔ Archer Rush
34 940 24:23 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 5,493 3,695 100 14,788 14,786
7,795 4,407 1,720 200 14,122 14,348
6,075 3,548 725 0 10,348 10,769
2,600 3,838 2,530 0 8,968 9,983
3,300 3,675 1,240 200 8,415 8,504
3,825 3,000 250 300 7,375 7,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.