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Arena

509406131Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 39m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1199
+17
🇵🇪 Khmer · Peru
1186
+18
🇨🇦 Varangians · Canada
1151
+19
🇦🇷 Italians · Argentina
1141
+20
🇨🇳 Bulgarians · China
1281
-21
🇨🇳 Poles · China
1271
-20
🇫🇮 Persians · Finland
1255
-20
🇪🇸 Bohemians · Spain
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,703 11:09 15:10 — ⚔ FC into Archers
42 1,635 11:03 15:16 30:42 ⛏ Fast Castle
38 1,483 9:37 16:27 29:11 ⛏ Fast Castle
35 1,354 10:08 13:43 29:05 ⛏ Fast Castle
35 1,366 10:33 14:34 30:28 ⛏ Fast Castle
29 1,141 10:58 14:39 — ⛏ Fast Castle
26 1,010 12:01 16:18 34:27 ⛏ Fast Castle
19 744 11:22 15:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,330 13,615 18,755 2,405 62,105 64,180
26,460 12,035 18,070 980 57,545 65,053
23,015 16,570 12,885 1,060 53,530 55,707
20,645 9,465 8,545 2,150 40,805 43,777
11,950 10,040 6,765 1,500 30,255 31,552
9,250 11,215 5,380 2,985 28,830 32,240
7,515 4,460 1,095 3,030 16,100 20,496
7,170 3,910 3,625 100 14,805 14,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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