AoeStats
← Wolfgang

Coastal Forest

510330328Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 48m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1397
+14
🇭🇰 Magyars · Hong Kong SAR China
1374
+15
🇨🇳 Maya · China
1355
+16
🇩🇪 Saxons · Germany
1338
+17
🇫🇷 Mongols · France
1391
-16
🇸🇪 Persians · Sweden
1385
-17
🇦🇺 Khitans · Australia
1331
-15
🇦🇺 Ethiopians · Australia
1317
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,981 14:47 22:46 36:32 ⛏ Fish Boom into Fire Galleys FC
50 2,449 12:35 17:31 33:14 ⛏ Fish Boom into Galleys FC
45 2,189 8:22 23:26 45:30 ⚔ Archer Rush
43 2,122 9:13 27:57 — ⚔ Archer Rush
38 1,846 10:30 16:59 43:12 ⛏ Fast Castle
38 1,857 12:11 31:15 — ⚔ M@A Rush
36 1,780 9:09 22:27 — ⚔ Scout Rush
30 1,454 9:54 18:39 37:20 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,740 14,858 16,795 1,930 58,323 62,624
15,715 20,773 9,385 4,310 50,183 59,920
21,510 10,194 14,920 1,095 47,719 52,365
14,270 19,140 12,130 1,385 46,925 56,159
12,000 16,466 12,590 3,550 44,606 49,650
19,770 8,035 11,020 2,200 41,025 42,832
21,345 9,705 8,990 495 40,535 43,028
9,370 11,760 2,575 2,545 26,250 27,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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