AoeStats
← Wolfgang

African Clearing

510309663Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 55m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Muisca · Australia
1536
+8
🇦🇺 Persians · Australia
1084
+25
🇦🇺 Saxons · Australia
1333
-17
🇦🇺 Bohemians · Australia
1311
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,707 13:01 17:00 42:03 ⛏ Fast Castle
30 1,678 12:17 19:53 44:36 ⛏ Fast Castle
30 1,641 11:39 23:05 48:43
22 1,223 12:27 17:34 41:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,330 29,712 11,480 3,505 77,027 80,465
24,815 21,220 9,425 1,570 57,030 65,682
20,245 16,006 12,500 2,450 51,201 63,061
16,270 18,736 10,565 3,085 48,656 54,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.