AoeStats
← FallingELO

Arabia

510145786Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 32m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
862
+16
🇨🇴 Khmer · Colombia
864
-16

Win probability

FallingELO's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
FallingELO C
Feudal Age 9:38 vs 9:49
top 43%
Castle Age 27:48 vs 21:49
btm 5%
Imperial Age — vs 38:58
btm 0%
eAPM 39 vs 38
top 48%
First military 13:49 vs 10:33
btm 19%
▼ Slow Castle Age at 27:48 — slower than 95% of analysed players on Arabia
▼ Loom after the Feudal click (7:30) — usually safest before it
Changowar C
Feudal Age 13:20 vs 9:49
btm 3%
Castle Age 16:51 vs 21:49
top 6%
Imperial Age — vs 38:58
btm 0%
eAPM 27 vs 38
btm 25%
First military 14:36 vs 10:33
btm 17%
▼ Slow Feudal Age at 13:20 — slower than 97% of analysed players on Arabia
▲ Fast Castle Age at 16:51 — faster than 94% of analysed players on Arabia
▼ Low eAPM (27) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 7s across the first 16:51
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