AoeStats
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Black Forest

509359305Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 46m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1092
+14
🇹🇼 Danes · Taiwan
1072
+15
🇻🇳 Teutons · Vietnam
1058
+16
🇨🇳 Huns · China
1048
+16
🇨🇳 Bohemians · China
1091
-16
🇹🇷 Byzantines · Türkiye
1048
-15
🇹🇷 Hindustanis · Türkiye
1039
-15
🇹🇷 Spanish · Türkiye
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,069 13:23 17:20 34:03 ⛏ Fast Castle
34 1,613 12:07 17:10 30:38 ⛏ Fast Castle
31 1,436 13:03 16:40 31:41 ⛏ Fast Castle
29 1,357 11:57 19:51 32:21 ⛏ Fast Castle
25 1,190 13:18 18:09 30:30 ⛏ Fast Castle
22 1,027 12:53 17:20 32:29 ⛏ Fast Castle
19 892 11:36 16:29 30:02 ⛏ Fast Castle
15 681 13:02 17:31 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,950 11,265 24,490 950 77,655 92,603
34,385 14,515 11,450 5,700 66,050 77,359
29,135 16,465 12,470 2,950 61,020 69,423
27,205 13,477 9,200 2,355 52,237 67,363
18,170 15,940 10,750 2,480 47,340 62,747
20,970 15,915 7,195 1,765 45,845 54,360
21,825 10,922 8,345 2,675 43,767 51,625
15,920 11,120 3,290 1,200 31,530 39,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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