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Black Forest

508838372Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1244
+15
🇨🇳 Italians · China
1230
+15
🇨🇦 Vietnamese · Canada
1223
+16
🇹🇷 Burgundians · Türkiye
1189
+17
🇨🇳 Danes · China
1287
-20
🇨🇭 Japanese · Switzerland
1208
-15
🇹🇼 Khmer · Taiwan
1182
-14
🇨🇭 Ethiopians · Switzerland
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,295 11:03 16:47 33:44 ⛏ Fish Boom FC
43 2,114 12:20 15:58 31:53 ⛏ Fast Castle
33 1,626 10:47 14:11 27:41 ⛏ Fast Castle
25 1,217 11:16 15:28 28:41 ⛏ Fast Castle
25 1,263 12:40 20:11 25:28 ⛏ Fish Boom FC into Fast Imp
25 1,256 13:28 17:35 29:55 ⛏ Fish Boom FC
22 1,086 14:08 18:35 36:48 ⛏ Fast Castle
12 604 13:51 18:07 30:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,865 23,478 21,880 3,300 87,523 100,040
42,305 13,100 12,970 2,855 71,230 85,644
25,105 25,265 11,325 2,530 64,225 68,605
30,620 13,585 12,705 2,220 59,130 71,075
27,475 16,119 12,035 1,720 57,349 67,177
17,550 17,110 9,705 3,085 47,450 64,580
14,445 17,085 6,495 1,205 39,230 47,167
10,910 13,073 1,820 1,305 27,108 28,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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