AoeStats
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Oasis

510185453Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
932
+15
🇮🇪 Varangians · Ireland
915
+16
🇩🇪 Britons · Germany
912
+16
🇩🇪 Tupi · Germany
890
+17
🇬🇧 Mongols · United Kingdom
975
-19
🇬🇧 Bulgarians · United Kingdom
903
-16
🇬🇧 Persians · United Kingdom
896
-15
🇨🇦 Byzantines · Canada
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,666 10:00 21:51 43:36 ⚔ Scout Rush
30 1,535 11:15 21:28 42:34 ⛏ Fast Castle
29 1,472 13:49 25:03 42:12 ⚔ Drush
26 1,320 12:40 19:57 44:37
23 1,142 14:01 20:29 38:50 ⛏ Fast Castle
19 950 13:46 22:35 42:37 ⛏ Fast Castle
14 722 11:34 18:33 36:24 ⛏ Fast Castle
13 670 13:51 19:27 32:23 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,295 17,590 11,865 1,840 48,590 60,916
17,140 16,745 9,945 1,930 45,760 54,585
18,650 9,390 12,220 1,750 42,010 46,663
14,730 13,412 7,760 2,770 38,672 41,779
16,190 6,295 9,150 1,500 33,135 40,606
13,120 8,108 6,865 2,900 30,993 47,470
11,530 10,396 4,755 1,645 28,326 37,067
10,710 6,150 5,140 1,805 23,805 28,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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