AoeStats
← NikNak1876795

Black Forest

510046752Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
910
+16
🇨🇳 Magyars · China
901
+17
🇨🇳 Danes · China
917
-17
🇨🇳 Shu · China
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,281 11:04 16:56 32:42 ⛏ Fast Castle
23 1,130 13:13 18:40 32:47 ⛏ Fast Castle
20 970 12:46 19:04 32:38 ⛏ Fast Castle
19 955 10:33 17:50 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,430 23,625 13,990 3,525 62,570 69,498
24,410 17,620 12,365 1,560 55,955 73,677
23,420 15,551 10,620 2,530 52,121 68,148
17,305 13,233 6,805 2,530 39,873 41,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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