AoeStats
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Arabia

509968540Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Aztecs · Italy
963
+14
🇨🇦 Varangians · Canada
901
+17
🇮🇹 Italians · Italy
874
+19
🇪🇸 Mapuche · Spain
932
-17
🇩🇪 Franks · Germany
927
-17
🇨🇿 Romans · Czechia
906
-42
Player eAPM Actions Feudal Castle Imperial Opening
33 1,780 11:42 15:26 54:34 ⛏ Fast Castle
26 1,400 11:14 20:50 39:10 ⛏ Fast Castle
23 1,278 11:18 19:23 36:44
22 1,226 12:44 25:20 45:37
19 1,026 10:52 20:37 40:23 ⛏ Fast Castle
19 1,036 13:04 19:11 40:07 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
22,725 18,091 12,535 3,145 56,496 65,041
18,740 17,050 10,985 1,550 48,325 54,973
16,650 15,153 6,870 1,990 40,663 41,186
19,055 11,812 7,635 2,040 40,542 44,414
20,890 7,715 10,760 1,105 40,470 46,618
18,180 10,103 8,830 1,740 38,853 46,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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