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Lombardia

510145740Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 35m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1470
+14
🇪🇸 Maya · Spain
1433
+15
🇧🇷 Wei · Brazil
1428
+16
🇩🇪 Varangians · Germany
1503
-18
🇩🇪 Magyars · Germany
1476
-17
🇩🇪 Sicilians · Germany
1290
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,047 8:50 20:12 — ⚔ Scout Rush
48 1,674 9:20 21:24 34:54 ⚔ Archer Rush
46 1,612 8:57 24:21 — ⚔ Scout Rush
43 1,518 9:31 23:33 — ⚔ Scout Rush
28 999 10:32 23:53 — ⚔ Scout Rush
26 898 9:55 22:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 10,035 5,550 900 27,135 29,060
12,505 8,275 2,360 850 23,990 25,466
8,140 8,698 5,155 340 22,333 24,342
12,280 7,376 1,295 390 21,341 23,975
11,530 5,804 2,200 425 19,959 23,284
8,340 4,633 1,480 1,795 16,248 18,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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