AoeStats
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Arabia

509432176Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 37m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1285
+15
🇩🇪 Sicilians · Germany
1274
+16
🇸🇪 Danes · Sweden
1306
-17
🇹🇷 Cumans · Türkiye
1222
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,202 11:39 25:03 35:22 ⚔ Archer Rush
30 1,126 9:12 23:10 37:16 ⚔ M@A into Towers
23 861 10:04 20:02 — ⛏ Fast Castle
20 743 9:40 21:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,870 5,834 3,745 1,725 25,174 29,988
9,455 7,800 2,840 2,490 22,585 24,708
7,050 6,930 4,630 750 19,360 19,985
7,755 5,725 1,790 950 16,220 16,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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