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African Clearing

506067006Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1478
+10
🇨🇳 Spanish · China
1426
+12
🇲🇽 Mongols · Mexico
1380
+14
🇭🇰 Magyars · Hong Kong SAR China
1367
+15
🇺🇸 Mongols · United States
1500
-18
🇺🇾 Khmer · Uruguay
1403
-15
🇳🇿 Britons · New Zealand
1251
-9
🇨🇳 Spanish · China
1227
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,197 13:08 17:46 — ⛏ Fast Castle
54 2,108 12:08 25:02 — ⚔ Scout Rush
51 1,989 12:26 24:50 — ⚔ Archer Rush
44 1,702 10:18 22:23 — ⚔ Scout Rush
43 1,680 15:02 18:58 — ⛏ Fast Castle
35 1,386 13:13 17:39 — ⛏ Fast Castle
30 1,189 12:35 24:35 — ⚔ Towers FC
25 974 14:32 — — ⚔ Archers into Skirms into Towers

Resources

Player Food Wood Gold Stone Spent Collected
16,950 7,665 5,425 500 30,540 31,107
12,525 10,041 4,950 1,050 28,566 30,379
7,125 8,200 3,685 980 19,990 21,208
9,005 6,160 3,300 1,400 19,865 21,358
7,180 6,050 2,215 960 16,405 17,243
5,150 6,475 3,520 385 15,530 16,516
6,925 4,820 560 2,340 14,645 14,872
3,830 3,238 500 515 8,083 8,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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