AoeStats
← 随之任之

African Clearing

511042348Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 37m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1477
+17
🇨🇳 Huns · China
1447
+18
🇨🇳 Vietnamese · China
1444
+18
🇯🇵 Burmese · Japan
1434
+19
🇭🇰 Hindustanis · Hong Kong SAR China
1553
-19
🇭🇰 Mongols · Hong Kong SAR China
1495
-18
🇭🇰 Huns · Hong Kong SAR China
1482
-18
🇭🇰 Varangians · Hong Kong SAR China
1467
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 2,511 13:38 18:31 35:21 ⛏ Fast Castle
53 1,986 12:28 25:04 — ⚔ Scout Rush
43 1,620 14:13 18:15 31:26 ⛏ Fast Castle
40 1,497 14:01 17:31 31:38 ⛏ Fish Boom FC
39 1,452 11:28 22:56 — ⚔ M@A into Skirms into Towers into Archers
39 1,479 11:45 15:35 32:22 ⛏ Fast Castle
23 848 12:36 33:36 — ⚔ Scout Rush
13 507 13:04 29:15 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,180 15,675 8,455 1,350 45,660 56,280
16,330 11,467 7,010 2,585 37,392 37,786
11,850 11,745 7,225 3,000 33,820 34,038
9,380 9,213 3,840 2,490 24,923 28,688
7,450 7,850 2,410 1,400 19,110 19,750
9,460 6,547 1,275 1,180 18,462 18,812
5,075 3,542 455 1,525 10,597 10,101
4,580 3,345 725 1,910 10,560 10,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.