AoeStats
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Arabia

511015730Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 18m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1478
+13
🇨🇳 Magyars · China
1442
+14
🇨🇳 Varangians · China
1439
+14
🇯🇵 Ethiopians · Japan
1429
+14
🇨🇳 Ethiopians · China
1452
-16
🇧🇩 Lithuanians · Bangladesh
1416
-14
🇪🇸 Chinese · Spain
1380
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,189 11:01 — — ⚔ Archer Rush
55 1,005 9:11 — — ⚔ Archer Rush
54 989 9:11 — — ⚔ Scout Rush
53 970 9:17 — — ⚔ Scout Rush
42 765 8:40 — — ⚔ Archer Rush
38 695 10:10 — — ⚔ Scout Rush
35 638 10:38 — — ⚔ Archer Rush
21 393 9:05 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,930 2,425 150 0 7,505 7,753
4,285 2,752 150 0 7,187 7,746
4,215 2,692 50 0 6,957 7,328
2,875 2,805 1,180 0 6,860 7,783
3,100 2,455 1,090 0 6,645 7,110
3,575 2,596 150 0 6,321 7,030
2,970 2,433 860 0 6,263 6,451
2,500 2,147 1,270 125 6,042 6,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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