AoeStats
← [GDL] Maldito Pantoja

Black Forest

509996954Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 8m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1138
+16
🇧🇷 Bohemians · Brazil
1109
+17
🇧🇷 Britons · Brazil
1100
+17
🇧🇷 Byzantines · Brazil
1038
+19
🇲🇽 Saracens · Mexico
1143
-18
🇺🇸 Sicilians · United States
1140
-18
🇺🇸 Japanese · United States
1107
-17
🇺🇸 Danes · United States
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 466 — — —
38 305 — — —
26 211 — — —
25 204 — — —
24 194 — — —
23 188 — — —
20 161 — — —
20 162 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 163 50 0 2,713 2,535
1,400 250 0 0 1,650 2,057
1,300 275 0 0 1,575 1,824
1,150 275 0 0 1,425 1,908
1,050 177 50 0 1,277 1,473
550 250 0 0 800 1,033
550 150 0 0 700 935
450 129 50 0 629 629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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