AoeStats
← [GDL] Maldito Pantoja

Oasis

509970089Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1127
+17
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1122
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🇹🇷 Maya · Türkiye
1108
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1098
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1172
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🇨🇱 Japanese · Chile
1148
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🇦🇷 Magyars · Argentina
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🇺🇸 Italians · United States
1108
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,379 11:19 16:01 35:53 ⛏ Fast Castle
47 2,105 9:09 16:36 37:00 ⛏ Fast Castle
47 2,091 9:28 20:53 37:42 ⚔ Scout Rush
42 1,900 11:47 24:52 44:31 ⚔ M@A into Scouts
24 1,083 10:12 27:35 — ⚔ Champi Rush
23 1,022 11:26 15:43 33:05 ⛏ Fast Castle
22 980 12:12 18:12 — ⛏ Fast Castle
20 877 10:13 29:58 —

Resources

Player Food Wood Gold Stone Spent Collected
21,805 10,328 15,140 3,555 50,828 55,475
20,775 11,655 13,105 950 46,485 48,813
15,300 11,150 6,295 3,800 36,545 43,480
16,850 12,215 4,880 950 34,895 42,155
16,230 9,348 6,420 855 32,853 39,414
11,075 5,496 5,700 230 22,501 27,714
7,830 7,500 2,745 100 18,175 22,015
7,740 5,954 1,375 885 15,954 18,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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