AoeStats
← [GDL] Maldito Pantoja

Lombardia

509966262Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 43m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1185
+15
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1172
+16
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1162
+16
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1205
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🇩🇰 Wu · Denmark
1194
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🇸🇰 Cumans · Slovakia
1159
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🇲🇽 Saracens · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,256 12:13 15:47 32:43 ⛏ Fast Castle
41 1,769 10:31 14:52 36:01 ⛏ Fast Castle
35 1,523 10:33 21:10 — ⚔ Scout Rush
34 1,486 10:19 16:54 42:26 ⛏ Fast Castle
30 1,312 11:27 15:20 — ⛏ Fast Castle
28 1,233 10:09 19:56 41:39 ⚔ Scout Rush
28 1,197 13:02 30:38 42:22
18 784 12:51 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,490 14,999 12,630 1,585 52,704 56,918
13,850 12,455 9,705 2,475 38,485 47,076
16,395 12,513 4,930 1,055 34,893 36,994
9,400 10,257 6,765 1,785 28,207 31,927
14,195 5,785 7,620 400 28,000 30,025
8,975 11,278 7,190 300 27,743 31,633
11,005 11,190 3,200 1,500 26,895 33,559
3,430 2,156 760 850 7,196 8,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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